![]() ![]() Of course, Sorcerers who use the Subtle Spell metamagic can cast any spell without verbal or somatic elements, making it a moot point which body part of theirs is restrained when using this feature.Ī creature can be pushed/shoved while restrained. Here is Mike Mearls on the matter on Sage Advice, as well as a more thorough explanation from Jeremy Crawford. If any other part of their body is restrained, the caster can still cast spells that require a somatic component. In other words, if both the creature’s hands are restrained, then they won’t be able to cast spells that require a somatic component. ![]() While rules-as-written, the restrained condition has no direct interaction with spellcasting, it might affect a spellcaster’s ability to use a free hand to cast a spell.Īs the Player’s Handbook lays out, “if a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures” (PHB 203). The restrained condition can prevent casting spells with a somatic component, depending on the nature of the restraint. We’ve got more details on causing and breaking free of the restrained condition below.īut for now, let’s turn to the thornier rules surrounding the restrained condition in 5e. Typically, resisting the restrained condition involves a Strength saving throw, and breaking free involves a Strength (Athletics) check. There are a few ways to cause the restrained condition, including spells, the Grappler feat, magic items, and the special Net weapon. Attack rolls against a restrained creature have advantage. The restrained condition prevents a creature from using its movement speed, as well as giving it disadvantage on attack rolls and Dexterity saving throws. ![]()
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